The Gods War

Designed by Sandy Petersen and set in the mythic world of Glorantha, The Gods War is a fast moving multiplayer strategy game set in a universe on the brink of disaster.  In The Gods War, you take the part of powerful elemental forces, battling to determine the fate of the cosmos.  The Gods War was in development for more than three years and is tightly balanced.  It is highly asymmetric featuring wildly different factions.  Fight over territory, perform miracles, and command monsters and gods.  Storm the gates of heaven itself or watch the world collapse into the Chaos Rift.

Unique Asymmetric Gameplay

The tightly-balanced empires play extremely differently. Each seeks to complete its own heroquests while simultaneously establishing itself in the world and gathering runes of power. One of its many unusual facets is that when constructing buildings, you must choose whether you wish breadth: many, but inexpensive, buildings; or if you seek depth: fewer, but more powerful buildings. The former provides more Victory points, the latter more Power which you can use to summon your faction’s units, to move, to fight, and to place more buildings. Each empire also has a plethora of unique abilities and no two empires share a single unit type - every single player will have his or her unique miniatures that operate differently than other players!

Game Info


Game Stats


Game Design

Ben Donges
Lincoln Petersen
Sandy Petersen


Art Director:

Rich Fleider


Want to learn more about Glorantha?

Glorantha was first discovered by Greg Stafford in 1966. It has spawned board games, role-playing games, and video games.  You can find out more HERE.

The Gods War takes place during the creation (and potential destruction!) of the universe.  To learn more about this specific place in Gloranthan myth, you can download the Mythic Lore Summary here!

The Gods War Expansions

The Empires Expansion

Add four new empires to your game of The Gods War, including Earth, Moon, Sea, and the Invisible God.  They are just as bizarre and asymmetrical as those in the original core game.  You can mix and match the core game's empires with these new ones, and even expand your game up to eight players at a time!  Also includes a new 6-8 player map, and all needed tokens and figures.

Elder Races Expansion

Add twelve amazing Elder Races to your game of The Gods War.  These can be recruited via diplomacy and then add their weird abilities and even mythic Gifts to your empire.  Includes the Dragonewts, Dwarfs, Vadeli Raiders, Elves, Giants, Waertagi Dragonships, Ducks, Boggles, Maidstone Archers, Slarge reptile folk, Luathan Demigods, and the Scorpion Folk, all with figures, loyalty cards and everything needed.

The Monsters Expansion

There are three Monsters expansions for The Gods War.  Each adds three enormous, frightening monsters: the Dragons, Chaos Monsters, and Cosmic Monsters.  All three types change the game in dramatic ways, representing powerful cosmic forces of the universe!

Featured Products

Game Info


Game Stats


Game Design

Ben Donges
Lincoln Petersen
Sandy Petersen


Art Director:

Rich Fleider


Game Info


Game Stats


Game Design

Ben Donges
Lincoln Petersen
Sandy Petersen


Art Director:

Rich Fleider


Awards

Reviews

Gamerati Game Day Testimonials

VIDEO REVIEW

We showed Glorantha: The Gods War to a number of fellow game designers at the July 2016 Gamerati Game Day in Tacoma, WA. Here's what they had to say... Produced by The Gamerati

Mythic Games

WRITTEN REVIEW

The Gods War, how good it is to be a God of Glorantha!

This afternoon we had the chance to welcome the excellent Pit De Cazernal, who came to our office to give us a demo of Sandy Petersen's Glorantha: The Gods War, which is currently being delivered. We instantly backed this game during the Kickstarter campaign, and I was eager to try it. I was indeed practically predisposed: not only do I appreciate the excellent asymmetrical mechanics of Cthulhu Wars, but I am also a huge fan of the mythical world of Glorantha, one of the most complete and original fictional universe ever created in my eyes. Mixing the two could only please me... on paper, anyway.

Well, the result exceeds my expectations. It's really a fantastic game I played, and it's interesting to say that my colleagues, who did not know Glorantha at all, loved it too......

-Leonidas Vesperini, mythicgames.net/en

Read The Full Review on Facebook

Boardgame Geek

WRITTEN REVIEW

"Best Asymmetrical Area Control Game in the World Today"

Compared with Chulhu Wars, The Gods War is much more strategic, and luck is reduced. Geographically, the gods wars are significantly more strategic than Cthulhu Wars, and some areas have their own rules. 

This game balance is very high, you can catch up from behind, even ahead of the opponent, because the game's income and scores are separated. Asymmetry is unexpectedly higher than CW, probably because of the theme and geography, making each empire more visible than cthulhu wars, plus each faction has weaknesses, so it is more specific.

After five games, the game was too crazy, too exciting, with more euro/calculation and I wanted to keep playing. It greatly exceeded the original expectations and surpassed Cthulhu Wars.

The downside is that the game time is longer than Cthulhu wars, but the player interaction is high. After you understand the game when you know how to cooperate with other player to balance the situation, this game is very exciting.

The above is my impression after playing five times--The original cthulhu wars is my TOP 1, but now The Gods War has become my TOP 1.

If you are looking for an Asymmetrical area control game, this game is a "must buy." I think this game maybe the best Asymmetrical area control game in the world today.

Read The Full Review on BGG

Game Info


Game Stats


Game Design

Ben Donges
Lincoln Petersen
Sandy Petersen


Art Director:

Rich Fleider


General Downloads

    Game Info


    Game Stats


    Game Design

    Ben Donges
    Lincoln Petersen
    Sandy Petersen


    Art Director:

    Rich Fleider


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