Dicenstein! is a great new dice game in which you are a mad doctor, collection and stitching together body parts to build monsters. But the body parts aren’t just condemned criminals or disease victims – you are after nothing less than the best! You are digging up the world’s most infamous monsters, and piecing them together for an Ultimate Creation!!
Then send your monster forth to battle your rival’s monsters, and fight for the best body parts, meanwhile building your Monster Army to terrorize the countryside. May the best (or worst) monster win!
Dicenstein’s rules are simple and straightforward, letting you get right to the monster-making and battling (which is why you’re here, no?) It takes only about an hour to play.
Dicenstein! is designed for 2-4 players. The Return to Dicenstein! add-on stretches this to 2-6 players.
Seeding the Graveyard (Game Set Up)
First, put all the monster tokens (one per monster type) into one of the dice bags, then pull out the first 12 you find, and lay them one-by-one on the Burial Key. If you have more than 12 monsters (as will everyone who backs this campaign), just pull out the first 12. Thus, every game will have a different assortment of monsters, and they’ll be laid out differently on the Burial Key!
Then the players work together, putting 3 dice from each monster type on their assigned tombstones. You’ll end up with 108 monster part dice scattered across the graveyard.
Digging Up Parts
Each player starts by sending his hunchback into the monster graveyard to dig up monster parts dice. These dice are kept by the player, right next to your secret Lab. When you have enough parts, it’s Making Monster time!
Making Your Monster
Roll ALL your dice together. Your monster needs four parts – a head, body, hand, and foot. You can pick out a head from one monster, a body from another, and so forth. Of course, due to the vagaries of dice-rolling, every monster is a new challenge.
Each die can feature stats which add to your monster’s abilities. Use your Lab to keep track of the five stats every monster needs – Body (hit points), Head (dice rerolls), Dig (your ability to scavenge body parts), Movement, and Attack. Certain dice focus on certain stats, but any body part might give a bonus to a particular stat. For example, a werewolf foot not only gives you a Dig 1 and Move 3, but also Attack 1.On the other hand, a Robot head only has Head 2, with no other bonuses.
Send Your Monster Into Action
Once you’ve built your monster, you won’t need your hunchback’s services anymore (no wonder he’s so disloyal). Send forth your creation, dig up new monster parts to use to build another, even more powerful creature, fight with your enemy’s monsters over body parts, and send forth your monster army. You can even harvest body parts from enemy monsters you kill, giving you an ever-growing collection!
Monsters are Mighty
Each monster has its own unique ability. For example, Mummies are Relentless, Gargoyles have stony wings, and Clowns are Terrifying. The monster you build gets the special abilities of each different monster that went into its creation! Thus, you are rewarded for making a hybrid monster – a vampire-werewolf-unicorn-gillman is more dangerous than a pure vampire.
You win by defeating enemy monsters in battle and building your monster army throughout the game. The monster army comes in two parts – first there you get to turn in monster parts throughout the game for points. Your enemies will see you doing this, and no doubt try to thwart you. But you also have a secret plan, and a secret extra monster army which you don’t reveal till the very end of the game. Every player is not only harvesting monster parts for points, but also collecting for his Secret Monster Army.