Meet the Investigator: Bruce Hausdressel

Meet the Investigator: Bruce Hausdressel

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.
 
In this installment Sandy introduces the investigator Bruce Hausdressel.

Meet the Investigator: Bruce Hausdressel

A stolid and reliable construction worker who doesn’t really understand Lovecraftian creatures, whence they came, nor their goal. But his fierce loyalty to his friends means he’s in the fight till the end.

Meet the Investigator: Chester Alan

Meet the Investigator: Chester Alan

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.
 
In this installment Sandy introduces the investigator Chester Alan

Meet the Investigator: Chester Alan

Chester was accepted to West Point as one of their top prospects. All his life he has suffered from prophetic dreams. One night a horrendous nightmare woke him screaming. He’s told his twin sister, Cindy, everything he knows, so she can carry on if the Things he saw in his visions manage to find him.

Meet the Monster: Gug

Meet the Monster: Gug

Gugs are creatures so evil that even the Mythos gods once banned them from the surface world of the Dreamlands.

Meet the Monster: Gug

Their legends remind them of the tasty nature of sur­face-dwellers, driving their lust to return, and they have been seeking measures to circumvent the gods’ ban.

Since the ban does not apply to the waking world, they have been appearing there in increasing numbers.

Physical Attributes: Gugs are a civilization of giant black-furred carnivores. Their arms terminate in two forearms each, giving them four spade-clawed hands. Their mouths are vertical slits and they have eyes on each side of their heads.

Gugs are enormous: a typical gug is about 12 feet tall, and some reach heights of 20 feet. They weigh at least 1,500 pounds. Gugs hardly make a sound as they move.

Meet the Monster: Hounds of Tindalos

Meet the Monster: Hounds of Tindalos

The hounds of Tindalos dwell in the unthinkably distant past. Unfortunately, this does not keep present-day dwellers safe from them.

Meet the Monster: Hounds of Tindalos

The hounds travel in time, rather than space, and can burrow their way through the eons to reach those upon whom they have chosen to feed.

Their goals are mysterious, but they are said to hunger after a particular food source abundant in humanoid bodies: perhaps a physical substance or some sort of spiritual energy.

Because they live in the past, the hounds must be contacted or somehow alerted to a potential prey’s presence. Any form of time travel has a chance of giving off energies or vibrations that the hounds can sense, after which they may come after the victim.

Physical Attributes: This jagged, emaciated entity shaped like a towering dog skeleton glistens with a blue sheen.

Meet the Monster: Outer Abomination

Meet the Monster: Outer Abomination

In this installment Sandy introduces the outer abomination, a hybrid of mortals and an Outer God.

Meet the Monster: Outer Abomination

Outer abominations, much like outer mutants and outer spawn, are hybrids of mortals and beings from outside normal reality, typically descended from Outer Gods. When these offspring reach the abomination stage of development, they can no longer pass for mortal creatures.

Every outer abomination is unique. Generally, such beings are still clearly derived from a humanoid form and are still in the process of ongoing change. They have a face that buds from or is embossed upon some part of their upper body, and they usually still have hands and legs of a sort. Their transforming bodies often leave their inner organs open to the air, and they sprout tentacles or spawning sacs. They can grow quite large—up to 12 feet in height and a ton or more in weight.

As long as it regularly siphons fatal amounts of blood and spiritual energy from creatures, an abomination grows steadily larger and more powerful until it eventually transforms into an outer spawn. Most outer abominations must feed daily for several months to become outer spawn.

Meet the Monster: Dhole Hatchling

Meet the Monster: Dhole Hatchling

In this introduction to new monsters from Terror Paths, Sandy describes the dire Dhole Hatchling.

Meet the Monster: Dhole Hatchling

What you see: This creature has a three-pronged mouth and a huge limbless body with gill-like slits along the sides.

When a world is newly-attacked by dholes, the starting infestation consists necessarily of mere hatchings, so if these can be exterminated, the world can be saved. Once a dhole hatchling reaches maturity, removing the infestation becomes an epic endeavor, if not impossible.

Due to their comparatively small size, dhole hatchlings can sometimes be summoned by arcane rites, though this is dangerous, as no one wants dholes to burrow through their world. The hatchlings are only “comparatively” small: they are still 50 feet long (or more, as they grow) and weigh several dozen tons.