Sandy Petersen’s Cthulhu Mythos is an Amazon Bestseller!

Sandy Petersen’s Cthulhu Mythos is an Amazon Bestseller!

Did you know we have an Amazon Store? While it’s not as comprehensive as our web store, you can still find some of our great products on the world’s biggest marketplace. Not only that, but Sandy Petersen’s Cthulhu Mythos for 5e is ranked a #1 Best Seller in the D&D Game category.

Check out some of our other titles, plus some NEW T-shirt designs!

 

Two Minute Dino Deal: The Time Scoop Worked! Now you can reach back in time to capture prehistoric monsters and bring them back to sell! You have just two minutes to make the most profit. Every 30 seconds your options become more valuable  but the longer you wait, the more you risk another player stealing “your” dinosaur!

 

Unlocking Insanity: Dice Vermiis Mysteriis: (A Lovecraftian Roll & Write). You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. 

The Colouring Book Out of Space: Printed on Deluxe wood free paper, this coloring book has all your favorite monsters to color! From Great Cthulhu to the lowliest Nightgaunt, this book has it all  forty enormous and enormously terrifying black and white illustrations along with descriptions (on facing pages).

The Anatomical Guide to Lovecraftian Horrors:  This beautifully crafted hardcover book contains over 100 full color pages detailing the horrifying and fantastical creatures of the Cthulhu mythos by examining the biological make up in a way not seen before. This book is a valuable piece to any collector’s esoteric shelf.

 

How I Almost Invented Roleplaying

How I Almost Invented Roleplaying

When I was a kid, I loved war movies – even more than cowboy movies. I can remember, at the age of 6, pretending to kill “nazis” with my friends. I also remember, after playtime, going to my dad and asking him what “nazis” were. I thought they were some kind of alien or a nasty animal of some kind. Since I was just a kid, he gave me an abbreviated answer. I was amazed to learn that nazis were actually people.

I also knew that many Japanese were bad guys in the Second World War. But I adored my Uncle Mike (Mitsuru) Takeda and Aunt Lillian, both full-blooded Japanese. Our house was full of little Japanese knick-knacks thanks to them. They even taught me origami.

This didn’t stop me from playing battle games with my friends. Usually our guns were just sticks, and we’d take turns getting “killed” in action. Those were pretty active games. Sometimes we’d play with plastic army men instead, and that was also extremely fun.

In my early teens I learned of the existence of tabletop wargames, which used miniatures. 13 year old me couldn’t possibly afford metal figures and anyway the local wargaming group was into Napoleonics which I knew zero about. But I could use my allowance to buy Airfix figures, and then my friends and I created rules to play with them.

Airfix Australian WW2

By the age of 16 we were regularly playing tabletop wargames with our little Airfix figures, with actual rules. We even had terrain of sorts – we used wooden Risk cubes to lay out the edges of rivers, books for hills, and so forth. Eventually my friend Bill decreed that one of the units on each side should represent us, personally. So I had a Lieutenant Petersen figure, who’d walk around and try to survive the battle so he could be promoted.

Well eventually we stopped playing with the Airfix figures and started playing lots of Avalon Hill games, which used cardboard counters. We still created our own games, but we used our own cardboard counters for these, and we no longer had a single person who represented “me”.

Pleading sickness, I stayed home from school to play this when it arrived. In 1974, I found out about Dungeons & Dragons, and started playing that, too. Eventually I developed my own roleplaying games, then continued to design games clear up to now, completing the process I guess I’d started when shooting “nazis” as a 6 year old kid.

But it turns out that the way that roleplaying games first evolved was in tabletop miniature wargames. Gary Gygax and Dave Arneson decided to label certain officers as themselves in their wargaming group. JUST LIKE BILL AND ME! They then started playing medieval wargames instead of napoleonics, then added fantasy creatures, then started letting their heroes upgrade between battles (again, we were doing this too). And in the end created fantasy roleplaying games with Dungeons & Dragons.

I owned two entire copies of this. Lost to mildew when mom stored them in a damp basement. I was on the exact same track, at least for a while. I wonder how many other people in the late 60s, early 70s were also orbiting Gygax & Arneson’s great idea. Now, I’m not saying that I would have eventually invented roleplaying on my own. Who knows? But I had at least embarked on the same road as Gygax/Arneson, without knowing it, Of course I was also just a feckless teenager, with zero ability to bring my ideas to the marketplace, or even an inkling how this could be done.

But now you know this tale, and I hope you find it interesting.

– Sandy P.

Official Release Date for The Anatomical Guide to Lovecraftian Horrors

Official Release Date for The Anatomical Guide to Lovecraftian Horrors

This project has been under development for two years, and is finally completed and printed. This book is being shipped now, and you can officially purchase it from our website beginning March 29.

What is the deep one skeletal structure? How does the byakhee hune organ allow them to travel through interstellar space? What organs and biological material make up the mysterious and ancient flying polyps?

These questions and more will be answered in Luis Merlo’s groundbreaking scientific study of the anatomy, biology, and ecology of more than two dozen Lovecraftian horrors! Luis Merlo, a doctor from Ecuador, turned his medical knowledge to analyzing the many beings from beyond he had encountered.

Knowing of Sandy Petersen’s knowledge and experience with such beings (being Cthulhu’s Van Helsing, if you will), he contacted Sandy with the intent to publicize and publish his esoteric findings. Unfortunately, through a series of mysterious events, Luis Merlo has been missing, but luckily his writings have been found and preserved to be published posthumously on his behalf. 

Sandy’s Design Corner: Cthulhu Wars Duel

Sandy’s Design Corner: Cthulhu Wars Duel

Back in 2013 when I first launched the campaign for Cthulhu Wars, the single most-heard comments were “Why is it so big?”, “Why not use cheap meeples?”, “Why can’t I play it 2-player?”, “Can you make a travel version?” I had just done my absolute dream game. It was so popular and had such strong reviews that naturally those who couldn’t afford the price tag wanted me to do a less expensive version. I resisted — in my opinion, one important reason Cthulhu Wars was such a success was BECAUSE of its size and impact, not in spite of it.

The two-player fans were easier to ignore; Cthulhu Wars is emphatically a multiplayer game, and its interactions are seriously distorted in two-player mode. We tried it several times, but it lacked the “mouth feel” of Cthulhu Wars, and left us cold. “Combat” factions, such as Cthulhu, dominated “Infrastructure” factions, such as Black Goat. 

So we moved on and basically forgot about it. Then came 2018. In our Planet Apocalypse campaign we’d included a Super-Pledge which we internally called the Masterminds. Those who backed it got to come to my house for a weekend; play unpublished games, hang out, get design practicums, and so forth. Well in September the Masterminds showed up. We had 5 Superfans on hand, all of whom loved my games, and so I decided to use them for my own dark purposes.