How to Play with Kids

How to Play with Kids

How to Play With Kids

Designer Diary by Sandy Petersen

By Sandy Petersen

I’m Sandy Petersen, and I’ve been creating games since 1980. Since 2015 I’ve been publishing board and roleplaying games under the Petersen Games imprimatur. My reputation is of course in games and horror. I’m not famously known as a doting grandfather, but nonetheless I am one. In fact, I have 15 grandkids as of this video, so the family has prospered. Naturally the little ones want to like the same things that Grandpa does, but this poses a challenge.

Most of my games are, frankly, not designed for pre-teens. While I love creatures such as the Magdalene we created for Planet Apocalypse – I don’t want to scare the grandkids with this kind of image!

In addition, most of my games are complex enough that the grandkids can’t fully enjoy them till they are older. Here is an image of my recent Terror Paths game of mine and you can see that it’s quite complex.
With a game such as this, you basically need to explain to an 8-year-old what they can do on their turn, every single turn. This isn’t fun for you, and it’s not fun for the 8-year-old. There’s a reason that kid’s games and kid’s movies exist – because they’re better-suited for a child’s mental and emotional level.

But this puts me in a predicament. My grandkids want to spend time doing what Grandpa does. This means they want to play games. How do I do this with them? You may not be a grandpa, but you may well be a mom or dad or an uncle or an aunt, so you are faced with this same challenge if you want to share your hobbies with children. No, I can’t play Planet Apocalypse or Cthulhu Wars with the little ones, but there are other games.

Part of the problem is that many games normally played by kids are stultifyingly dull for adults. Monopoly, snakes & ladders, Candyland – these are objectively terrible games. For a game fan, it is a tedious chore to break one of these out. Nowadays, we have many games which are both faster to play than the “old standbys” as well as far more fun. So, part of the process is getting games that both you and the children will enjoy.

Fortunately, even if the children want to play one of my own company’s games, I have several which they can handle, particularly with me to guide them. My company produces Marry the Monster, Potions & Profits, 2-minute Dino Deal, Quivit, and Tooth Fairy which can all be played by pre-teens.

Also, since my grandchildren are so keen on games, they can handle games that are a little more complex than the age rating on games might indicate.

For instance, the game 8-Bit Attack is officially for ages 10+, but a few months ago, my 8-year-old grandson asked to play it with me and we did just fine. I even tried to cheat in his favor, so he’d win, but he caught me “making a mistake” and had me correct it.

Yes, I totally fudge results when playing with the kids so they can win more often, at least when they are young. As they get older, I do this less and less, not only because they are likelier to catch me, but also because they are improving. And of course, knowing they beat grandpa, the game expert, is empowering for a tween.

If you’re looking for other games to play with the smaller kids, I suggest some of these. Most are not by Petersen Games. Here’s a few not by my own company which they might enjoy.

 

  • Monster factory
  • King of Tokyo
  • Rattlebones
  • Zooloretto
  • Pit
  • Bohnanza
  • Clue
  • Hanabi
  • Checkers
There are twelve to start you off. Of course, there are many more – sheriff of Nottingham, Mille Borne, Dragonstones, etc. By the time the kids in question are teenagers, you can pretty much play any game with them assuming they still want to. Here I have an advantage as a grandparent. It’s not always fun to spend an evening with your parents, but it’s always cool to hang out with Grandpa & grandma. Of course, they’re not little clones of you – they’ll have their own likes and dislikes. But you know best how to handle your relatives.

What to Avoid

Even more important than what the kids might like is what to avoid, and here are the general rules

Tedious Games

Kids have shorter attention spans, and games which drone on endlessly are uninteresting. Sadly, some of the so-called classics of gaming fit into this category. Risk and Monopoly, for instance, have no actual end point which of course means they often last past the time when the kids are interested. Also, since the kids are probably not as good at strategizing, they are less able to close the deal and beat you. Which means they generally lose or don’t stand a chance which isn’t as fun.

Early Errors

Some games let you make an early decision that can cripple you for the whole rest of the game.

I love Terra Mystica, but if you place your initial camps poorly as the game starts, it can be hard to catch up. It’s possible to lose Marvel Champions in the very first turn. If you have a game which is sensitive to such an error, it might poison the kids against games. They won’t know what to do in the early game and they may not have the patience or learning capacity to figure it out for the second game. So, choose games which are forgiving.

Complex Iconography

Some games use icons extensively. Examples of such games are Seven Wonders and Terraforming Mars. While these games are also fun, it’s possible that the icons will confuse and bewilder the children or force them to constantly ask you what something means and how to handle it. Again, this is best avoided until the children have a little more games under their belt.

But if you choose games that avoid these problems, and seem like they’d be fun, you can get your kids to think you’re cool way longer than you have any right!

About Sandy Petersen

Sandy got his start in the game industry at Chaosium in 1980, working on tabletop roleplaying games. His best-known work from that time is the cult game Call of Cthulhu, which has been translated into many languages and is still played worldwide.

He also worked on many other published projects, such as Runequest, Stormbringer, Elfquest and even the Ghostbusters RPG, and was instrumental in the creation of dozens of scenario packs and expansions. He also acted as developer on the original Arkham Horror board game. In 2013 he founded Petersen Games which has released a series of highly successful boardgame projects, including The Gods War, Evil High Priest, and the much-admired Cthulhu Wars. His games have sold tens of millions of copies worldwide, and he has received dozens of awards from the game industry.

Using Game Elements to your Advantage in 8-Bit Attack

Using Game Elements to your Advantage in 8-Bit Attack

8-Bit Attack by Petersen Games is a game of manic cooperative battle, inspired by the old side-scrolling console games we all loved. Each player controls a gallant 8-bit hero who, with his friends, must take out a series of mini-bosses.

Power-up your heroes until they’re tough enough to take on the final boss- none other than Cthulhu himself! The five expansions to 8-Bit Attack add new final bosses in their own way as tough as Cthulhu.

You’ll need to apply both tactics and strategy as you work with your friends to defeat the fearsome foes. Three of the many game elements to assist with this are Ascension, Potions, and Runes.

A single Ascension is huge – you get an extra combat die, a new active ability, and a new passive ability. It’s terrific. Of course, it costs 2 medals. My son Lincoln always goes for Ascensions first. I’m not sure agree with his theory here.

I really like getting the potion sets. With a full set of potions, a hero can survive 2-3 extra rounds with the health potion, fire off 1-2 extra abilities with the energy potion, and then survive another 4-5 rounds PLUS fire off more abilities with the resurrection potion.

I think it’s better than an Ascension any day. Of course, it’s just one-use, as opposed to the Ascension’s permanent boost. Who’s right, me or Link? Hard to say. I think my plan of getting the potions is better if you then use those potions to take on a significantly higher Assault. In effect you’ve then paid 1 medal (for the potions) to earn perhaps 3 more. Well worth it, if you can pull it off.

But let’s talk Runes. Unlike an Ascension or set of potions, a single Rune won’t change everything, but it certainly makes a difference. It’s like an always-on buff in a sense. For example, look at this randomly drawn hero: Ava the Adventurous.

Her first Rune is HP+5. An extra 5 Hit Points typically lets her survive 2 more rounds of combat without needing a heal, depending on her enemies. She might last even longer against some foes. Two extra rounds mean two extra attacks for her, possibly enough to finish off an enemy or to get enough energy for another ability. 

Her second Rune is two slow armor. This is even better than the extra Hit Points, but only if she is being targeted by the right enemy. The King in Yellow champion for instance, only inflicts fast hits, so her armor is useless. But the Hellhound champion inflicts 2 slow hits in a counterattack, which means she can attack the Hellhound with impunity. That’s priceless. So, this Rune is situationally valuable. 

Her third Rune is an extra fast damage for every attack. It’s like rolling a whole extra die every turn – a predictable one! Most characters seem to manage to last 3-4 rounds in combat. This means the damage rune lets her inflict 3-4 extra damage, about half the hit points of a minion.

So, if she rolls into action without the damage rune, she’ll probably be able to kill 1 Minion in her 3-4 rounds of life. But with the damage rune, she can kill her own enemy quicker, and then kill off half of another player’s Minion. This has a snowball effect, letting all the players take less damage and finish their foes faster. Is it better than her two protective runes of Hit Points or Armor? It kind of depends on your play style. 

If you like precision, I’d go for the hit points. They’re reliable. If you’re a gambler, I’d go for the slow armor – it can be great vs. the right enemy. If you fall somewhere between these extremes, I’d say go for the fast attack. 

Or even more sensibly you could look and see what your fellows have for their abilities and boosts? If they are able to give everyone slow armor, you probably don’t need bonus slow armor on top of that. If they give everyone fast attacks, you may want your fast attack to add to it and make it even more effective. If they suck at healing, you may want the extra Hit Points for survival purposes.

The take home message is that you must craft your hero over the series of battles to get him or her tough enough to take on that final boss, and you have lots of choices in how to do this.

About Sandy Petersen

Sandy got his start in the game industry at Chaosium in 1980, working on tabletop roleplaying games. His best-known work from that time is the cult game Call of Cthulhu, which has been translated into many languages and is still played worldwide.

He also worked on many other published projects, such as Runequest, Stormbringer, Elfquest and even the Ghostbusters RPG, and was instrumental in the creation of dozens of scenario packs and expansions. He also acted as developer on the original Arkham Horror board game. In 2013 he founded Petersen Games which has released a series of highly successful boardgame projects, including The Gods War, Evil High Priest, and the much-admired Cthulhu Wars. His games have sold tens of millions of copies worldwide, and he has received dozens of awards from the game industry.