New Feats from SPCM Pathfinder 2e
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Check out the mi–go thinker from our new Sandy Petersen’s Cthulhu Mythos for Pathfinder 2nd Edition, which you can now purchase in PDF format.
Mi–go thinkers have been engineered to maximize their ability to calculate and to solve problems. Their central bodies resemble bloated brains, which are actually sensitive vibration receptors. A mi–go can sense nearby motion through vibration and air movement.
What you see. This hideous crustaceous creature possesses multiple jointed limbs extending from its carapace and folded, fanlike wings. Its head is a brainy protuberance covered with tiny bristles that constantly cycle through a nauseating array of clashing colors.
Check out these monsters from our new Sandy Petersen’s Cthulhu Mythos for Pathfinder 2nd Edition, which you can now purchase in PDF format.
Gnor Hunter
A gnor hunter protects gnorri territory from intruders and monsters. They can be defensive when confronted by particularly strange and unsettling creatures like humans.
Gnor Sculptor
A gnor sculptor uses druidic magic and their innate talents as a builder to carve the earth into useful shapes for gnorri communities, including defensive barricades and homes.
These creatures have newt-like heads, long tapering bodies that end in prehensile tails, and three arms.
Check out a new monster from our upcoming Sandy Petersen’s Cthulhu Mythos for Pathfinder 2e.
The Elder Shoggoth: What You See
Elder shoggoths were bred and trained as servants of the elder things, and they can still sometimes be controlled by alchemical items called twsha.
This massive clot of luminous, black-green protoplasm surges forward, eyes and mouths and limbs forming from and dissolving into its mass in a churning storm. The smell of rot and corruption assaults you, and equally disgusting is the squishy, unwholesome sound of fleshy pustules and tissue forming and breaking apart. It is the sickening sound of birth, growth, and decay all at
once.
Check out these new monsters from our new Sandy Petersen’s Cthulhu Mythos for Pathfinder 2e, which you can now purchase in PDF format.
The Fire Vampire
This huge, flaming entity is always burning and falling apart, yet never consumed. Something disturbingly like but woefully short of a face constantly forms inside the cacophony of flames, then retreats or dissolves.
Psychic Inferno
When fire vampires grow ancient and glutted on burned-away memories, they can stoke themselves into even larger flames. These psychic infernos contain flickers of the many memories they have consumed across many planets. If they can be bound or bargained with, they can prove to be valuable troves of information.