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[PA] This is a Great Game.
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Anthony Rubbo
35 Posts
(Offline)
1
April 20, 2020 - 12:25 am

Planet Apocalypse:

I really enjoy RTS, MOBA and, to some extent, tower defense videogames. While I was expecting more of a Doom / Diablo / Space Marine experience when I initially took a look, I was overwhelmingly pleased to see it was instead a nod to these genres, and done in a really slick way.

Some features that keep it returning to the table:

– Numerous selection of heroes, maps, legions, mini-bosses, and end bosses

– A randomized selection of power-ups available each game that you must strategize to choose, distribute and use effectively

– Meaningful coordination among players

– A nice progression of strength for both sides throughout the game, without resorting to Blue Shell mechanisms

– Bracing while rolling 6D8+6D12 for an incoming Boss attack; being amazed when you manage to roll seven 1s in a row on your own attacks

– Management of various currencies (Courage, Luck, HP, Doom), and decisions on how to balance their income streams vs. dealing with crises

– Management of the purchasable Trooper cards, of which there is also a randomized selection, and their various utilities

– Personalizing your Hero with certain “builds” which can carve out distinct roles of your choosing

– No need to rely on a campaign mode or narratives for replayability. Like the videogame genres I mentioned, you just sit and go. Start at a low level, progress to greatness, pack it up and start again another time with a whole new situation.

– The visual impressiveness of the game, including its size, and use of various colors of plastic rather than an endless sea of gray

Also, it is not a difficult sell to get to the table:

– A horrific but non-gory theme (some enemy figures are actually rather smile-inducing)
and
– Fully cooperative

All-in all, this one is pretty phenomenal.

[x-posted to bgg]

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Sandy Petersen
211 Posts
(Offline)
2
April 26, 2020 - 10:29 am

Thank you sir. DO I have permission to quote some of these points in our social media? And if so, do you want to be known as “arubbo”?

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Anthony Rubbo
35 Posts
(Offline)
3
April 26, 2020 - 11:18 am

You may!

Can use name – “Anthony Rubbo”

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Sandy Petersen
211 Posts
(Offline)
4
April 27, 2020 - 11:07 am

terrific! You may be interested to know that I have been tasked with creating some more heroes for PA.

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Anthony Rubbo
35 Posts
(Offline)
5
April 28, 2020 - 10:24 am

…interested indeed!

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Sandy Petersen
211 Posts
(Offline)
6
April 29, 2020 - 9:43 am

suggestions for cool abilities welcomed

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LuckyHastur
110 Posts
(Offline)
7
April 29, 2020 - 11:41 am

Quick Fire Ideas

-Discard 1 Toughness to gain an extra attack.
-You can help for free.
-Spend a Luck to decrease the cost of a Gift by 2. (And if that’s too powerful, maybe it can only be used for other players.)
-Only the Highest Circle demons in the Area can attack this player.

Some Weakness Ideas

-When this character dies, roll the Despair Dice and summon demons like they were an Invasion Token.
-Lose 1 Luck during the Enemy Phase
-When you enter Hell Time, spend a Courage. If you cannot, you cannot enter Hell Time.
-You cannot increase your Maximum Health.

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Sandy Petersen
211 Posts
(Offline)
8
April 29, 2020 - 2:43 pm

noted and saved

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Anthony Rubbo
35 Posts
(Offline)
9
April 30, 2020 - 2:11 pm

I think there is much that can be done with both the communal Gift Board and the Hero gift boards. Cindrew has the replenish ability, but, I can see a lot more in the design space:

– abilities which add tokens to gift cards, which are gained if they are purchased
– Utilizing D10s in conjunction with the 10 slots on the Gift board (or D6s in conjunction with the 6 Hero board slots)
– Utilizing Troopers (or even Legion cards) on Hero boards
– Losing / Gaining Gift Card slots on the communal board

So, some rough examples:

Ability: As a team action, Roll a D10, add one Luck to that slot on the Gift board. A hero gains anything on a Gift card when purchased. Luck on empty slots are added to cards upon refill.
Ability: Spend x Courage – draw x gifts, place one on any free Slot on the Gift board, discard the rest

Additional ideas:
– Push enemies away from area / Pull enemies toward areas

– Use of the divine intervention token

– Utilization of Enemy dice on Hero effects (e.g., combining with the above — roll n Enemy dice, push one of each type of minion rolled back one space)

– An “Investor” character: Spend x Courage / health / Luck / Troopers, the bank matches it, and you gain one back from the resulting pool as a Team Action.

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