by Tanya | Aug 30, 2021 | 731 Views
Stromrorlug Warhead – Pre-Gen PC for the The Prey 5e Adventure
After many adventures, you and your party seek rest and relaxation at the Blessed Tavern near the beautiful Mirror Lake. You have seen it all, at least you think you have. A request from Lord Radford will prove this is false. There are things not of this world—slithering, sliding things—and they seek one thing … their prey.
by Tanya | Aug 30, 2021 | 759 Views
Ligssalf – Pre-Gen PC for the The Prey 5e Adventure
After many adventures, you and your party seek rest and relaxation at the Blessed Tavern near the beautiful Mirror Lake. You have seen it all, at least you think you have. A request from Lord Radford will prove this is false. There are things not of this world—slithering, sliding things—and they seek one thing … their prey.
by Tanya | Aug 30, 2021 | 794 Views
Irune – Pre-Gen PC for the The Prey 5e Adventure
After many adventures, you and your party seek rest and relaxation at the Blessed Tavern near the beautiful Mirror Lake. You have seen it all, at least you think you have. A request from Lord Radford will prove this is false. There are things not of this world—slithering, sliding things—and they seek one thing … their prey.
by Tanya | Aug 30, 2021 | 764 Views
Diania – Pre-Gen PC for the The Prey 5e Adventure
After many adventures, you and your party seek rest and relaxation at the Blessed Tavern near the beautiful Mirror Lake. You have seen it all, at least you think you have. A request from Lord Radford will prove this is false. There are things not of this world—slithering, sliding things—and they seek one thing … their prey.
by Tanya | Aug 28, 2021 | 811 Views
Zoog Rogue Quadd – Pre-Gen PC for the A King’s Foresight 5e Adventure
This adventure begins with the characters running into a newly mobilized army from the nearby kingdom of Zalthun. The king has sent this force — and practically all the kingdom’s defenses — out on a search for an elusive Mythos text in an act contrary to his normal character. When the adventurers arrive at the front gate, they will find enemies lurking nearby and realize that the army must be recalled — the adventuring party must somehow convince the king to do so.