“It is absolutely necessary, for the peace and safety of mankind, that some of earth’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests…”
Ghoul Island Novel
Five would-be heroes set out to protect the Hazel’s Folly on its voyage to the fabled Farzeen, but a storm of otherworldly power scuttles any hope of an easy job. Now stranded in paradise, they find that not all is as it seems, and old grudges left to simmer begin to boil over. Darkness and rot bubbles up toward the surface, and madness looms over the island in the form of an ancient evil thought long extinct. And beneath it all, a beating, fiery heart whose course will not be denied. A novelization of “Ghoul Island,” a Cthulthu Mythos Saga, now available from Petersen Games, creators of “Sandy Petersen’s Cthulhu Mythos” for 5e and Pathfinder!
About Erik Scott De Bie
I am a storyteller.
My creative voice and vision are key to my identity, and they are the engine that drives my life.
For sixteen years, I’ve published my own creative work, mostly fantasy and science fiction, mostly novels but also short stories and novellas.
I’ve worked in others’ sandboxes and my own: five of my novels take place within an existing IP (the Forgotten Realms, owned by Wizards of the Coast), five are totally creator-owned (Eye for an Eye, Scourge of the Realm, and my World of Ruin series), and one was written originally in a shared IP but is now creator-owned (Blind Justice). I am adept with both sorts of writing.
I’m a known commodity in the tabletop gaming industry, and have an array of credits to my name on such games as Dungeons & Dragons, Iron Kingdoms, Red Aegis, and others.
I’m also a lifelong gamer, on the console or computer or tabletop. I’ve run games since 5th grade, and my first creative writing exercises drew directly from those experiences. Unsurprisingly, my favorite games tend to be RPGs and action-adventure games.
I’m not a coder or a programmer.
I’m a writer and an editor.
I’m an ideas person. I have built dozens of worlds myself for my own use, and I’ve worked closely with others to build worlds, flesh them out, describe them, and bring their stories to life.
Dialogue, description, characterization, plot—all of these things are the fundamental building blocks with which we convey dreams from one mind to another.
I’m a Human Being.
I care deeply about my fellow human beings and the environment we live in. I advocate strongly for social justice and a progressive direction to our culture and politics. I will stand up and defend those who are under assault as best I can.
I believe in good and justice and kindness.
My work is built on a foundation of respect, representation, and truth. I know the power of my voice, and I will not shirk the responsibility that comes with it.
Let’s explore this world together.
Learn more about Erik at https://erikscottdebie.com/