How to Play Cthulhu Wars: A Beginner's Guide to Your First Game

What is Cthulhu Wars and how does it play?

Cthulhu Wars is an asymmetric area-control strategy game designed by Sandy Petersen, creator of the Call of Cthulhu roleplaying game. Two to four players each command a faction of cosmic horrors competing to dominate Earth. Every faction plays by different rules, pursues a different path to victory, and fields a completely distinct set of miniatures and abilities.

The game draws on H.P. Lovecraft's Cthulhu Mythos, the shared universe of cosmic horror fiction that has influenced horror literature and gaming for decades.[1] Sandy Petersen's history with the mythos runs deep. He created the Call of Cthulhu RPG in 1981 and has spent his career translating that universe into games.[2] Cthulhu Wars is the fullest expression of that work in tabletop form.

The O4 Edition is the current core game: 72 highly detailed 28mm miniatures, a full-color mounted game board depicting Earth, six faction spellbooks, custom dice, and player aid cards in a box that earns its shelf space.

What is the core game loop in Cthulhu Wars?

Every round follows the same structure: gather Power, spend it on actions, then score. Power is your resource for everything. Moving units, summoning monsters, building gates, awakening your Great Old One. At the start of each round you collect one Power per gate you control. More gates mean more actions. Fewer gates mean you fall behind.

Actions happen in alternating turns. You spend a point of Power and take an action; your opponent does the same. This continues until everyone passes. Then Elder Signs are scored based on your faction's specific conditions, and the round resets. First player to reach the winning threshold of Elder Signs ends the game.

The engine is simple enough to grasp in one round. What gives it depth is the asymmetry: your Power income, your unit costs, your spellbooks, and your scoring conditions are all different from every other player at the table.

How does Power work in Cthulhu Wars?

Power drives everything. At the start of each round you receive Power equal to your gate count plus a base amount. Spend it to move, fight, summon, or build. You can't save it: whatever you don't spend is gone at round's end. This creates constant pressure to act efficiently and to deny your opponents their gates before they out-generate you.

Capturing an opponent's gate is a double swing: they lose that point of future income, you gain it. Controlling three or four gates while your opponent holds one is usually decisive. This is why combat isn't optional. You can't ignore a rival faction that's quietly stacking gates on the other side of the map.

What are gates and why do they matter?

Gates are the economic engine. You build a gate by spending Power when one of your cultists occupies an uncontested area. That cultist then locks to the gate and holds it as long as no opponent controls the region. At the start of each round, count your gates. That's your Power income.

Gates also score Elder Signs. Most factions have at least one way to score from gate count, so holding gates does double duty: it funds your actions and advances your win condition. An opponent who destroys your gate token and kills your cultist hits you in both places at once.

Building gates early is one of the few strategic universals in a game that otherwise varies wildly by faction. Get gates down, protect them, and contest your opponents' as fast as your Power budget allows.

How do spellbooks and Doom work in Cthulhu Wars?

Spellbooks are upgrades. Each faction has six of them, and unlocking them is the main way you grow stronger across a game. To unlock one you spend Power and meet a faction-specific condition: for Great Cthulhu, a cultist count threshold; for Crawling Chaos, something more unusual. Each spellbook gives you a persistent new ability or modifies how your units work.

Doom is a secondary track that advances as you unlock spellbooks and hit other faction milestones. High Doom scores can influence scoring in some variants and function as a measure of how far your faction's apocalyptic agenda has progressed. Tracking both your Elder Signs and your Doom position is part of reading the game state accurately.

The combination means each faction feels like it's executing a real plan rather than reacting. You're trying to unlock your best spellbooks in an efficient order while simultaneously contesting the map, and every faction's optimal unlock sequence is different.[3]

What are the starting factions in Cthulhu Wars?

Four factions. Four completely different games playing out on the same board.

Great Cthulhu is the most direct faction to learn. Cthulhu himself is a colossal presence on the board (one of five colossal Great Old One miniatures in the box), and the faction wins through map dominance, combat pressure, and efficient gate control. The goals are legible. If you're new to the game, start here.

Crawling Chaos (Nyarlathotep) wins through manipulation. This faction has the most flexible spellbooks in the base game and rewards players who enjoy reading the table and finding angles the other factions didn't anticipate.

Black Goat (Shub-Niggurath) floods the map with cheap monsters. The faction's power comes from spreading wide and controlling many gates through sheer numbers rather than any single powerful unit. Managing that many pieces simultaneously is both the challenge and the satisfaction.

Yellow Sign spreads madness and controls territory through a resource called Corruption. It's the subtlest of the four starting factions and rewards players who are comfortable with indirect pressure and long-game positioning.

Expansion factions extend the roster significantly, but the base four give every player a distinct experience without needing anything beyond the core box.

How does combat work in Cthulhu Wars?

Combat is fast. When two players share an area, the active player can declare a battle. Both sides roll dice equal to their units' combat strength. Each hit eliminates one opposing unit; each side chooses what they lose. No complex charts, no long resolution sequences.

The weight of a battle comes from the decisions surrounding it: which units to commit, which area to contest, when to fight and when to build instead. Sending your Great Old One into a fight produces a very different result than sending a handful of cultists. Unit types vary in cost and combat value, and each faction's monster roster has its own profile.

Losing a battle hurts twice. You lose units you paid Power to summon, and if the opponent captures your gate in that area, you lose Power income on top of that. Combat is always a calculation.

What makes the Cthulhu Wars O4 Edition worth buying?

Table presence. That's the short answer.

The O4 Edition includes 72 miniatures: 28mm scale, highly detailed, representing cultists, monsters, and five colossal Great Old One figures. These aren't afterthoughts. They're the physical argument for what Cthulhu Wars is: a collector-grade centerpiece game that looks as good on a shelf as it plays on a table. The mounted full-color game board, faction spellbooks, and custom dice round out a production that makes an impression before a single rule is read.

This is the current standard edition of the game from Petersen Games, supporting 2 to 4 players out of the box with room to expand. If you're considering your first purchase, the O4 Edition is where the collection starts.

You can view the full contents and current pricing on the Cthulhu Wars O4 Edition product page.

Frequently Asked Questions About How to Play Cthulhu Wars

How long does a game of Cthulhu Wars take?

A typical four-player game of Cthulhu Wars runs about 90 minutes. Player count and experience shift that some, and bigger games with newer players run a little longer. The more familiar everyone is with their faction, the tighter rounds become.

Is Cthulhu Wars hard to learn?

The core rules aren't complicated. You gather Power, spend it on actions, fight for gates, and score Elder Signs. The real learning curve is understanding your faction's spellbooks and how to sequence them, something that clicks after your first full game.

Which faction should I start with in Cthulhu Wars?

Great Cthulhu is the clearest entry point. The win conditions are direct, the strategy centers on map presence and combat rather than complex manipulation, and the colossal Cthulhu miniature makes the faction's role immediately apparent.

How many players does Cthulhu Wars support?

The base game supports 2 to 4 players. With expansion factions, the game scales to 8 players on a larger map.

What edition of Cthulhu Wars should I buy?

The Cthulhu Wars O4 Edition is the current core game. It includes all four starting factions, 72 miniatures, the mounted board, custom dice, and everything you need to play. Start there, then explore the expansion faction ecosystem once you've run a few games.


Ready to command cosmic horror? The Cthulhu Wars O4 Edition is available now at Petersen Games. In-stock orders process within two business days (Mon-Fri), with US delivery via USPS Ground Advantage.

0 comments

Leave a comment