The Cthulhu Wars Neutral Expansion Packs Most Collectors Overlook

What neutral monster packs exist for Cthulhu Wars?

Three Cthulhu Wars expansions add pieces that any faction can use instead of locking new units to a single side: Beyond Time and Space ($24.99), Something About Cats ($39.99), and The Dunwich Horror ($89.99). The first two ship Neutral Monsters and an independent Elder God; the third introduces a new Clan mechanic with its own allegiance rules.

Most buyers reach for a faction expansion or a Great Old One Pack first, since those show up in "which expansion to buy" lists constantly. These three packs get skipped, not because they're weak, but because they don't fit neatly into either category. Here's what's actually in each box, sourced straight from the live Cthulhu Wars Expansions collection.

What's inside the Beyond Time and Space expansion?

Beyond Time and Space is a $24.99 pack of three Neutral Monsters: the Hound of Tindalos, the Wamp, and the Voonith. The product listing labels them "Neutral Monsters" directly, which means they aren't built around one faction's spellbook. Any faction already on your table can put them to use.

That's the whole pitch, and it's a good one for a low-cost add. At under $25, Beyond Time and Space is one of the cheaper ways to add table variety to a Cthulhu Wars game without committing to a full faction's rules and unit stack. It slots into a game the way a Great Old One Pack does, just at a fraction of the price.

What does Something About Cats add to Cthulhu Wars?

Something About Cats is a $39.99 pack with eight new miniatures: two Cats from Mercury, two Cats from Venus, two Cats from the Asteroid Belt, one Terror Cat from Neptune, and one independent Elder God, Hagarg Ryonis. "Independent" is the key word on the product page. Hagarg Ryonis isn't attached to a single faction's roster the way a faction leader would be.

Eight figures for $39.99 also makes this one of the better per-miniature values in the whole Cthulhu Wars Expansions collection. Collectors who like odd corners of the mythos tend to grab it for the same reason they grab Cosmic Terrors: it's a self-contained set of strange, specific creatures that doesn't ask you to learn a new faction's spellbook first.

What does the Dunwich Horror expansion add?

The Dunwich Horror is an $89.99 expansion built around Lovecraft's short story of the same name. Petersen Games describes it as introducing "the new concept of the Clan to Cthulhu Wars" through the Whateley Clan, along with a new Dire Yog-Sothoth figure. It's the most expensive of the three packs in this roundup and the most mechanically distinct.

The box includes five named pieces: Lavinia Whateley, Old Wizard Whateley (the clan patriarch), Wilbur Whateley, Junior Whateley (the Dunwich Horror itself), and the separate Dire Yog-Sothoth figure. The product page calls these "perhaps the best figures ever created for the Cthulhu Wars game," which is a subjective claim from the seller, so judge the sculpts for yourself on the Dunwich Horror product page before buying.

What is the Whateley Clan in Cthulhu Wars?

The Whateley Clan is the new recruitable group added by The Dunwich Horror expansion, and it works differently from a Neutral Monster. Per the product listing, you recruit the Whateley Clan to access its abilities, but "the Whateleys are disloyal, and another Faction may gain their allegiance." That's the entire mechanic as stated on the page: a unit group that can change hands during a game rather than staying fixed to whichever faction picked it up first.

That disloyalty clause is worth sitting with. A Neutral Monster like the Hound of Tindalos or the Wamp is simply available to any faction from the start. The Whateley Clan starts under one faction's control and can be pulled away from them later in the same game. Petersen Games doesn't publish the exact trigger conditions for that shift on the product page, so treat the mechanic at that level of detail: a clan whose loyalty is genuinely in play, not a permanently neutral piece.

Are there Cthulhu Wars expansions that work with any faction?

Yes, and Beyond Time and Space plus Something About Cats are the clearest examples. Both are built around units the seller calls Neutral Monsters or independent, meaning they aren't locked to a single faction's spellbook and can be used by whichever faction reaches them first in a game already running the base box.

The Dunwich Horror sits in a different spot. Its Whateley Clan isn't a Neutral Monster in the same sense; it's a recruitable group with its own loyalty rules that can move between factions mid-game. All three packs still share the same practical benefit: none of them requires you to learn a whole new faction to get value out of the box.

Do these packs require the Cthulhu Wars base game?

Yes. All three are expansions, not standalone games. They add miniatures and rules to an existing Cthulhu Wars (O4 Edition) session and don't include a board, gates, or a Doom track of their own. If you're building a collection from scratch, start with Cthulhu Wars (O4 Edition) before adding any of these three to your cart.

Where do these creatures come from in the wider mythos?

None of these three packs invent their creatures from scratch. Petersen Games owns its own miniature sculpts, cards, and game rules for these entities, not the underlying fiction, which has been shared public-domain source material for close to a century. The Hound of Tindalos traces to Frank Belknap Long's 1929 story "The Hounds of Tindalos," a close contemporary of Lovecraft's who contributed several creatures to the shared Cthulhu Mythos canon.

The Dunwich Horror pulls directly from Lovecraft's own 1929 novella of the same name, which is where the Whateley family, Wilbur Whateley, and the creature born to Lavinia Whateley all originate. Petersen Games adapts the story's cast into the new Clan mechanic rather than inventing new lore for it. On Cthulhu Wars' BoardGameGeek listing, reviewers consistently point to this kind of source-faithful adaptation as one of the game's strengths against other cosmic horror titles on the shelf.

Which neutral pack should you add first?

Budget decides this one more than anything else. Beyond Time and Space is the cheapest entry point at $24.99 and gives you three Neutral Monsters for a game that already has a base of factions to use them with. Something About Cats runs $39.99 for eight figures, which makes it the better per-miniature value if you're after a bigger visual bump on the table.

The Dunwich Horror is the priciest of the three at $89.99, and it's the one to treat as a deliberate purchase rather than an impulse add. You're paying for named story characters, a genuinely new Clan mechanic, and a separate Dire Yog-Sothoth figure. Collectors chasing the full Cthulhu Wars expansions lineup eventually want all three; new expansion buyers get more immediate table impact starting with Beyond Time and Space or Something About Cats first.

Frequently Asked Questions

What neutral monster packs exist for Cthulhu Wars?

Beyond Time and Space ($24.99) adds the Hound of Tindalos, the Wamp, and the Voonith, all labeled Neutral Monsters. Something About Cats ($39.99) adds eight cat miniatures plus an independent Elder God, Hagarg Ryonis. Neither is tied to a single faction.

What does the Dunwich Horror expansion add?

The Dunwich Horror ($89.99) adds the Whateley Clan (Lavinia Whateley, Old Wizard Whateley, Wilbur Whateley, and Junior Whateley) plus a new Dire Yog-Sothoth figure. It introduces the Clan concept to Cthulhu Wars for the first time.

Are there Cthulhu Wars expansions that work with any faction?

Yes. Beyond Time and Space and Something About Cats are built around Neutral Monsters and an independent Elder God that any faction can use. The Dunwich Horror's Whateley Clan is different: one faction recruits it, but the clan is disloyal and can shift to another faction during play.

What is the Whateley Clan in Cthulhu Wars?

It's the new recruitable group added by The Dunwich Horror, covering Lavinia Whateley, Old Wizard Whateley (the clan patriarch), Wilbur Whateley, and Junior Whateley. The clan is disloyal, so its allegiance can move to a different faction over the course of a game.

Do the neutral expansion packs require the Cthulhu Wars base game?

Yes. Beyond Time and Space, Something About Cats, and The Dunwich Horror are all expansions for an existing Cthulhu Wars (O4 Edition) game. None includes its own board, gates, or Doom track.

Ready to compare the three side by side? Check current price and stock on the Beyond Time and Space, Something About Cats, and The Dunwich Horror product pages, or browse the full Cthulhu Wars Expansions collection to see how these three sit next to the faction expansions and Great Old One Packs already in the lineup. In-stock orders ship within 48 hours; US orders travel via USPS Ground Advantage (2-5 business days) and Canada via DHL Ground (3-7 business days), with rates calculated at checkout.

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