You are all aspiring cultists in the rising Cult of Cthulhu. As you continue your indoctrination, you must prove you can handle the teachings of the Great Old One. You might go insane, or perhaps just gain a touch of the madness, but as long as you prove that you have the most mastery, you will be welcomed as the newest neophyte of Cthulhu.
In Unlocking Insanity: Dice Vermiis Mysteriis, each player is trying to place dice results as efficiently as possible. Every turn, you must place a positive die result (your mastery of the indoctrination training) and also negative dice results (your growing madness). The game ends after someone fills up all of their positive or negative spaces. Your positive scores (from each positive row) are subtracted from your negative scores (from your negative brain spaces) and the player with the highest overall score wins the right to be called a neophyte of Cthulhu.
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There's no such thing as too much Cthulhu, which is why Jeremy was delighted to play the new roll-and-write Unlocking Insanity: Dice Vermiss Mysteriis by Petersen Games. Hear the discussion at https://bluepegpinkpeg.com/…/…/06/episode-168-cooper-island/
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Marty Connell reviews Unlocking Insanity during this Rolling Dice & Taking Names podcast. Go to 43:40 to listen to the review ... "The aim of this solid little Cthulhu themeed roll and write is to avoid going insane."
-Marty Connell, rolldicetakenames.com
"One of the next novelties for next year 2020 in roll & write games is Unlocking Insanity: Dice Vermiis Mysteriis, a horror-themed game in the world of Lovecaraft and Cthulhu, something that is not very common in this genre so far."
"Joining the Cult of Cthulhu was easy. Simple memorization, great rituals, cash rewards. But studying to become an advanced acolyte is a whole different game. My mind teeters on the verge of madness – perhaps I’ve even crossed the line. But I must hold to the last few shreds of my mind. I must prove I am the strongest, the best, by Unlocking Insanity."
-A Mad Cultist