Designing my Dream

Designing my Dream

Designing My Dream

Designer Diary by Sandy Petersen: Terror Paths & Invasion of the Brood

By Sandy Petersen

I have a lot of nightmares. This is no doubt at least in part because I watch a lot of horror movies, and read H. P. Lovecraft. Makes sense, no?

Now, when I’m actually experiencing a nightmare, it’s not fun. But when I wake up the next morning – or sometimes in the middle of the night because it was too scary. Or because my wife shook me awake because I was crying out. Well anyway, when I wake up the next morning, I frequently remember the nightmares. And sometimes they are useful to me. Many of the levels I created for Doom and Quake were inspired by an event in a nightmare.

But on rare occasions, an entire creation is based on one of my dreams of nightmares. Let me give you two examples of this.

I have been working on the game Call of Cthulhu: Terror Paths for the last two years. One of the maps in that game is of the Starry Wisdom Chapel, and I’d created three adventures taking place there. I felt I was done with the Chapel for the moment.

But then, a few nights ago, I had a dream in which I and my wife were visiting an old church, and she was kidnapped. In the dream, I had to search the church to find her, and over the course of the dream it morphed from an ordinary nightmare into an overlap with my ongoing work on Terror Paths scenarios. So in the dream, I was not only seeking my wife, but I was also designing the scenario, even remodeling the church to make the search more interesting as a game. For those who are worried, I did eventually find and rescue her in the dream. She was tied up in a secret compartment in the basement.

But when I woke up, I realized that my dream self had created a solitaire adventure for Terror Paths. So that day I started implementing an adventure in which a lone hero seeks a kidnapped wife in the Starry Wisdom chapel. The adventure is not identical to the dream. For one thing, my map of the Starry Wisdom church doesn’t have a basement for her to be imprisoned inside – the map emphasizes the church spire. The dream is a launching point, not a blueprint. When I get stuck I do review the dream to see if there is something else to draw from to stimulate my decision.
But there you have it. I have a whole Terror Paths scenario, and lo and behold it came from a dream.

In the spring of 2019, I had a dream in which I was designing a two player game about an alien invasion of Earth. This was not like any other game I’d designed. In the dream, the alien was one of my oldest creations – the Broodmaster – an alien I invented when I was only 13 years old. In this game,
the Broodmaster life-cycle is represented, as well as
diplomacy between human nations,
mind-control,
various human military units
and of course a map of earth.
All of these features were in the final game, and they all came from my dream. Obviously, lots of small bits of the game were skipped over in the dream, and I had to create these in my waking hours. Plus playtest the game, write a rulebook, and so forth. But still, this was an almost unique experience for me. I have no idea how such a complete game outline came to me over the course of a single dream, which probably only lasted 30-40 minutes tops. When I’m trying to figure out a new game the normal way it takes days or weeks or even months to get it worked out in anywhere near this kind of detail. I guess I’m way smarter when I’m asleep.
So … I guess I’ll go take a nap now.
Meet the Investigator: Pete Kowalczik

Meet the Investigator: Pete Kowalczik

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.
 
In this installment Sandy introduces the investigator Pete Kowalczik.

Meet the Investigator: Pete Kowalczik

As a Master Carpenter, he was used to odd custom requests. But the puzzle box he created for the mysterious hooded man proved extremely challenging.

When he finished, he looked into the box, and its weird non-Euclidean angles, and saw into another dimension, another world. He knew that the hooded man should not own such a device. Now he is on the run, to keep such illicit lore out of the hands of the unworthy.  

P.S. Sign up here to receive Sandy’s special newsletter for Terror Paths and get some exclusive previews and content.

Meet the Monster: Atomic Brain

Meet the Monster: Atomic Brain

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.
 
In this installment, Sandy introduces the Monster Atomic Brain.

P.S. Sign up here to receive Sandy’s special newsletter for Terror Paths and get some exclusive previews and content.

Meet the Monster: Atomic Brain

The atomic brain lives! The atomic brain speaks! The atomic brain commands!

The atomic brain steals your knowledge and mind!

Meet the Investigator: Emily Tatover

Meet the Investigator: Emily Tatover

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.
 
In this installment Sandy introduces the investigator Emily Tatover.

Meet the Investigator: Emily Tatover

She was hired by an organized team of investigators as their assistant, secretary, and adjunct. She was never expected to go into action, but just to buy supplies, get necessary permissions, and keep the team cutting-edge.

But one day her veteran team didn’t come back from an investigation. They all vanished. She is not naïve enough to think anyone on the team is still alive, but she knows she can no longer just be a bystander.

Meet the Monster: The Ancient Soldier

Meet the Monster: The Ancient Soldier

Call of Cthulhu Terror Paths is a tabletop cooperative experience for several players. All players take on the role of Investigators, who work together as a team. The game comes with two maps, each with wildly different scenarios. Coming in 2022.

In this installment, Sandy introduces the Monster: The Ancient Soldier.

P.S. Sign up here to receive Sandy’s special newsletter for Terror Paths and get some exclusive previews and content.

Meet the Monster: The Ancient Soldier

From far beneath the surface, from a kingdom full of strange and powerful technology, the ancient ones come.

Are they still human, living down below in their full suits? Or is something else underneath?