Temporal Energy Nexus
Traditions: arcane, occult / Cast somatic, verbal / Range 120 feet
You disrupt the ﬂow of time in the recent past, allowing you to choose up to three attack rolls, saving throws, skill checks, or damage rolls (in whatever combination you desire) that you rolled or observed since the start of your last turn by creatures now or then within range and force them to be rolled again, taking the new result in place of the old.
The distortion in the time-stream prevents any other aspect of the past from being changed, even if actions by other creatures in the intervening time no longer seem to make sense.
Transport to Yondo
Traditions: arcane, divine, occult / Cast: somatic, verbal / Range: touch / Targets: 1 creature
You send the target to the alien desert of Yondo. The target must attempt a Will save, avoiding the effect on a success. On a failure, it is transported to Yondo. At the start of each of the creature’s turns in Yondo, it must succeed at a Fortitude save or shrivel. If the creature shrivels, it shrinks by one size. Shrinking reduces its reach by 5 feet if it was originally any size other than Medium.
The creature’s equipment doesn’t change size with it, and if it was wearing clothing or wielding items, the sudden ill ﬁt makes the creature encumbered. The target’s skin feels dry and it can attempt a new save to end the shriveling if it ends its turn immersed in water. The shriveling lasts 1 minute, or indeﬁnitely on a critical failure.
At the end of each of the target’s turns in Yondo, it must attempt another Will save. On a success, it returns to the space it left, or the nearest unoccupied space if that space is occupied. If the duration ends while it is in Yondo, it instantly returns.