Hannah Hazard is an Israeli-trained sniper:
Hannah’s start attack is 1d6, with a toughness of 2, starting Luck of 6 (!), and a mere 4 health. That health is bad, and keeps her out of the front lines, but her extra Luck means she is encouraged to take Luck-using Gifts, with the extra power and oomph they offer.
Hannah starts with the Sighted-In ability, which lets her attack demons in adjacent areas. This is even better than it sounds, because as always in Planet Apocalypse, a hero rolls their dice before assigning targets. This means that she rolls her attack, then chooses which area she’s going to kill demons in. If she is rolling 2 or more dice, she can kill demons in two different areas with a single attack!
Her earned abilities are Head Shot and Zeroed In. Head Shot lets her add two dice together into a single total – this basically makes her super-effective against demons who have high toughness, such as Fiends and certain lords and fourth circle demons. Zeroed In lets her increase ALL her attack dice by a step if she doesn’t move. So this is super-handy as well, but does tend to make her a sitting duck for enemies.
Her weakness is that she cannot have more than a single patrol trooper with her at a time. This means she can’t make up for her low Health by bulking up on troopers. She has to be careful about hand-to-hand combat. Like a sniper I suppose. So she is kind of an eggshell with a hammer. She can dish it out, but she can’t take it.
What’s Up With Her Weird Sighting Technique?
Some observant fans have noticed that Hannah appears to be sighting with the “wrong” eye in using her scope. The fact is, during the demon uprising, she lost one of her eyes, so she is forced to take this measure.
Some other fans may have noticed that Naomi Joslyn, another hero, is wearing an eyepatch. “What’s this obsession of Sandy with one-eyed girls?” you wonder. Well actually Naomi’s eye, under the eyepatch is operational. Too much so, actually. Read her corner to find out the truth!
How Hannah works
Hannah is one of the most popular heroes in the game (judging from my playtesters’ experience). She tends to station herself somewhere interesting, and then start gunning down the enemies until she is finally forced to shift her position due to an encroaching horde.
Her ability (with Head Shot) to KO Fiends almost at will, makes her incredibly useful in the late game. However, she needs protection, and her best positioning is in an area that has a large ambush, so if she is attacked, she can use the ambush troopers to absorb her hits. She can’t set up a good ambush on her own, not only because she has to recruit her troopers one at a time, but also because she tends to sit immobile in an area, instead of running around and trying to recruit. This means she has to rely on the rest of the team to set up a good “sniper perch” for her.
Hannah’s tech tree only adds 1d4 to her attack (every tech tree adds 1 die to the hero, but it’s different dice for different heroes), but it has two options that boost an attack die by a level. Of course, her Head Shot ability means she doesn’t necessarily need huge dice anyway, plus her high starting Luck means she is a good candidate for a great Luck-using Gift such as Frag Grenades or Wizard Eye. (In fact, Frag Grenades almost seems custom-made for Hannah. If it shows up, get it!)