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Great Cthulhu Sub-Faction 2
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Antaalkar
21 Posts
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September 25, 2020 - 5:20 am

Good time to everyone from this and other space!
I want to introduce you to another homebrew sub-faction that I developed while working on the idea of positioning the Cthulhu Wars as a miniature collecting wargame.
Looking forward to your feedback and comments!

Beings of Ib
Preparation: Place 6 cultists and a Gate at the starting area of ​​Cthulhu.

Faction Ability:
Deep Inhabitants (ongoing): When you take a Move action, your units in ocean and sea zones consider all ocean and sea zones adjacent.

Units:

Cultists:
Acolyte Cost 1 Combat 0 quantity 6

Monsters:
Deep Ones Cost 1 Combat 1 quantity 4

Being of Ib Cost 2 Combat 0 quantity 2

Gnorri Cost 3 Combat 2 quantity 3

Great Old Ones:

Bokrug Cost 6 Combat 4
How to awaken:
1) There is an Abandoned Gate on the map.
2) Pay 6 Power, and place Bokrug in the Area containing Abandoned Gate.
Combat: 4
Ghosts of Ib (Post-Battle): If Bokrug is Killed or Eliminated in the Battle with an Enemy, you can move 2 Being of Ib from the Map to the Areas with the Units of this enemy. For each Being of Ib moved, this opponent must lose 1 Power.

Spellbooks:

Relentless Vengeance (Action: Cost 0) If Bokrug was Awakened earlier but is in your Pool, place it in any Area that does not contain enemy Units.

Dreams (Action: Cost 2)

Y’han-tlei (Ongoing): If Bokrug in play

Devolve (Ongoing)

DOOM-scrawl of Taran-Ish (Ongoing): Beings of Ib can no longer be assigned “Death” or “Pain” in a Battle, nor are they affected by enemy Abilities and Spellbooks. If the Being of Ib is at the Gate, that Gate is not bring Doom points.

Unconscious Magic (Onging): If a Gate has at least 1 Gnorry, that Gate brings 1 more Power during the Power Up Phase. If this Gate is in the Oceanic or Sea Area, it also bring 1 more Doom point during Doom Phase.

Spellbook Condition:

1) “Awaken Cthulhu” => “Awaken Bokrug”
2) “Kill 2 enemy Units in one Battle” => “Bokrug was Killed or Eliminated in the Battle” 

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