Cthulhu Mythos Sagas
Sandy Petersen, the mind that created the horror RPG genre, brings the Cthulhu Mythos to heroic adventure campaigns for 5e. The Cthulhu Mythos Sagas are full campaigns, taking your adventurers from level 1 to level 14 or 15. They are standalone but can easily be introduced into any fantasy setting.
SUBSCRIPTION MODEL ENDING SOON
Have You Found it Act 4 is now available for $25 and ships for free. Though the subscription model is ending, membership benefits, including the 10% sitewide discount on RPG products, will remain active through September 3, 2021.
Beginning September 4, 2021, each 4 act saga will be printed as a single volume at a significant discount. Shipping will no longer be free, but your overall savings will be substantial. Saga VI – Skin Deep, will be available for pre-order starting September 1st, 2021 and will ship in November 2021. As always, FREE PDFs will be available for download immediately upon purchase.
- Subscription/Membership benefits will end on 9/3/2021
- Each book is priced at $25 and will ship for free.
- Free PDF of monthly Campaign Act available immediately upon purchase
- Each title delivered 1 month prior to general retail release
- 10% Discount on all roleplaying miniatures
- 10% Discount on all roleplaying products (including the upcoming 4 act volume of Saga VI: Skin Deep)
- Exclusive subscriber discounts and products offered periodically
- Your subscription includes FREE Cthulhu Mythos character sheets
- Month-to-month subscription, cancel at any time
In Act 1: The Jitters, a cursed play from an infamous playwright sows disaster wherever it appears. It has surfaced in the ancient city of Tiarazan to spread its malignant influence like the plague. Enemies seen and unseen oppose the characters and seek to forever change Tiarazan.
75+ full color pages in hardcover of Cosmic Horror!
In Act 2: Stage Rehearsal, it began with murder most foul. Two families of prestige, power, and influence. A shadowy group of zealots and an addled troupe of entertainers. At the center of it all, a masked figure intent on bringing a forbidden play, The King in Yellow, to the city of Tiarazan. As the play’s influence spreads, waves of madness and violence wash over the populace, leaving streets slick with blood. The clock is ticking, and time runs short before dark and ancient powers answer the play’s eldritch summons.
In Act 3: Oratorio, despite their victory, the heroes’ reprieve is short-lived. The Yellow Sign, now emblazoned upon the moon, shines down upon Tiarazan and spreads the vile corruption of the King in Yellow. With each passing hour, the machinations of a young aristocrat threaten to topple the city and given time, threaten to bring the entire world to madness. Everything comes down to a race against time, a dangerous visit to a mansion trapped between worlds, and a journey to a murdered world to face the powerful messenger of a Great Old One.
In the fourth and final Act of Have You Found It, Encore, Tiarazan’s reprieve from the machinations of the King in Yellow proved short-lived, as their ultimate purpose became evident, they were the harbinger of an even more powerful, appalling, and unspeakable Great Old One. An intelligence older than the stars, nigh omnipotent and omnipresent, has taken notice of the intricate plots eating the city from the inside, and with its attention its presence is felt. Can the Heroes of Tiarazan stave off the return of the vilest of Great Old Ones and save the city one last time, and with it the world?
Have You Found It? - Now Available
SUBSCRIBE NOW and get a 10% discount on all RPG products through 9/3/21!
PLEASE NOTE: Subscription model and membership benefits will end September 3, 2021
Each act, when purchased as a subscription, is priced at $25 and will ship for FREE.
PLEASE NOTE: Subscription model and membership benefits will end 9/3/21
Saga VI: Skin Deep will. be available for pre-order in a single volume at 50% off 8/24/21
Saga VI ~ Skin Deep
Available for PreOrder September 1, 2021
Saga VII ~ Coming January 2022!
Ghoul Island introduces the Cthulhu Mythos to your heroic fantasy campaign as only the mind that created the horror RPG genre can! Ghoul Island is a full campaign, taking your adventurers from level 1 to level 14. It will be published in four volumes, each a separate act.
The first act, Voyage to Farzeen, will take PCs from 1st level to 5th. It begins with a mutiny and ends in the underground tunnels where our adventurers discover an ancient temple dedicated to a horror thought to have been vanquished long ago! Ghoul Island can easily be introduced into any 5E fantasy campaign and setting!
Each act is 50+ full color pages in hardcover...
Ghoul Island - Available Now!
Ghoul Island Acts 1-4
Ghoul Island “Essentials” Miniature Pack
Ghoul Island: The Novel
Ghoul Island Act 1
Ghoul Island Act 2
Ghoul Island Act 3
Ghoul Island Act 4
Ghoul Island Acts 1-4 (PDF)
Ghoul Island Act 1 (PDF)
Ghoul Island Act 2 (PDF)
Ghoul Island Act 3 (PDF)
Ghoul Island Act 4 (PDF)
In Yig Snake Granddaddy, the new Cthulhu Mythos for 5e campaign, evil serpent folk seek to bring back prehistoric times, complete with pterodactyls, dinosaurs, and other monstrous beings.
In Land Out of Time, the first act of four, your player characters adventure into the wilds of Yilan, a primeval wilderness infested with carnivorous slime molds, gigantic crocodiles, and other lost horrors. The heroes encounter an evil serpent wizard, who prepares for an evil ritual beyond belief.
Betrayed, marooned, and hunted by super-intelligent enemies, can the heroes even survive, yet alone prevail?
Yig Snake Granddaddy and the Cthulhu Mythos Saga Subscription debuted in May 2020. Get the full set now with free shipping!
Each act is 75+ full color pages in hardcover...
In Dark Worlds, the new Cthulhu Mythos for 5e campaign, You and your friends become unwitting pawns caught up in the blunders of a mad ruler. His insane attempt to curry favor with the dread Fungi from Yuggoth results in your being teleported across space to the nightmare world of Yuggoth. The ritual keeps you alive … for now. But how long will its effects last? Your only hope is to track down the wizard Mustafo who was transported along with you, and who knows the spell of return. Unfortunately, Mustafo has been taken by the Fungi for their dire purposes and your attempt to rescue him have drawn their attention …
75+ full color pages in hardcover of Cosmic Horror!
In Act 2: Nithon, you traverse the Radiation Wastes of Yuggoth, encounter creatures and hazards from nightmare as you seek the Forest and City of Nithon. Here lies the Green Pyramid of the Watcher. The Pyramid awakens before your eyes, and you must explore its fearsome depths. Meanwhile, you are in constant threat of being caught up in the battles raging between the Watcher and its spawn versus the Fungi war-cyborgs.
In Act 3: The Zepzeg Cycle, you are brought to Yuggoth’s moon Thog, where you learn of the existence of the Zepzeg – a spacefaring alien species in many ways the antithesis of the Mi-Go. Plus, you learn of a lost colony of gnorri here so far from your world. Can you reconcile the Zepzeg, the Gnorri, and your own goals? Negotiate with an antediluvian entity of enormous psychic power, assist the Gnorri and the Zepzeg to forge alliances to help you in the difficult strife ahead, and find the awesome grimoire detailing a weapon of unthinkable might.
In the fourth and final Act of Dark Worlds, The Green Pyramid, the time has come at last to take the fight to the dread Mi-Go; the Fungi from Yuggoth. Returning to Yuggoth, you find that the Fungi have not been idle in your absence. Can you overcome the Fungi’s might, even with your new allies and eldritch constructs? An epic sacrifice allows ingress to the Pyramid, and you are ultimately led into the Null dimension and confront a being of mindless destruction. The campaign ends by giving you a choice with repercussions that echo across the galaxy.
In Act 1: The Sleeper Rising, you and your fellow heroes are caught between the religious police and a cabal of hidden cultists. Recruited by the king of Axphain, you must begin to root out the cultists. You discover a network of tunnels converging on the Royal Place, which leads to high-stakes intrigue and investigation.
At the King’s masquerade ball, an eldritch horror is unleashed, and the ultimate abomination rises above the city! Yet, this is only the beginning – volume 1 of The Big Sleep – an entire campaign devoted to exploring the terrors and wonders of the Great Old One Tsathoggua – the Sleeper.
75+ full color pages in hardcover of Cosmic Horror!
In Act 2: The Doomed World, you and your allies have temporarily escaped some of the worst effects of Tsathoggua’s rising, but now the Great Old One walks the surface world. What do the Sleeper’s demented cultists seek? You follow a pilgrimage of cultists through a deadly forest, to an enchanted mountain, hollow within. From there you must penetrate and escape a fortress of sub-human bestial horrors.
Eventually your heroes enter the neighboring, not-yet-blighted Kingdom of Yetive. You rush to seek the Queen’s aid, but she has her own plans and goals, and you and your fellow heroes are not the only factions calling upon her.
In Act 3: The Fate of the Empire, you and your heroes now seek assistance from the mountain kingdom of Lorenz, but King Leo proves troublesome indeed. He demands your heroes lead an expedition to the cultists’ hollow mountain. Unfortunately, his secret dreams and weaknesses threaten your mission, and your heroes must flee on Pegasus-back in an exciting aerial chase against winged nightmares.
Your heroes make their way to the imperial capital, but the court is in turmoil. You have the unique opportunity to shape the empire’s response to the crisis. Can you organize and unify the empire? Can even the massed forces of humankind stave off the looming disaster? Or is all the world fated to end up in the gullet of the monstrous Sleeper – Tsathoggua himself.
In the fourth and final Act of Big Sleep, Lullaby, Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults. But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert – will you be ready for the final showdown with the titan itself and its army of slithering monsters?