Sandy’s Creative Curse

Now it’s story time. I get nightmares. A lot. Some are even recurring nightmares. Some are one-offs. I suppose it makes sense – i spend my working hours immersed in Lovecraftiana, and much of my leisure hours are reading horror stories or watching scary movies....
Changing the Game

Changing the Game

I spend a LOT of time testing out my games before they get published. This is part of the legacy I inherited from the late lamented Ensemble Studios. I remember once attending a seminar at the Game Developer’s Conference with Greg Street (a fellow designer). The...
My Support System

My Support System

My Support System To design a game, you need more than a brain & some construction paper. You need a support system, to permit you to focus on the ideas & game at hand, to give you time to do your tasks. If you are constantly interrupted with brief tasks...
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