Have You Found It? – Our New Cthulhu Mythos Saga for 5e Fantasy!

Have You Found It? – Our New Cthulhu Mythos Saga for 5e Fantasy!

A cursed play from an infamous playwright sows disaster wherever it appears. It has surfaced in the ancient city of Tiarazan to spread its malignant influence like the plague. Enemies seen and unseen oppose the characters and seek to forever change Tiarazan.

This adventure path for 4 to 5 characters includes a unique game mechanic designed to ramp up the excitement and tension of every scene.

Act 1: The Jitters is an adventure that can stand on its own or can be played as part of the epic, four-part Mythos-based campaign titled Have You Found It?
 

This tome is 75+ full color pages of Cosmic Horror in hardcover!

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Shipping NOW – The Big Sleep Act 4: Lullaby!

Shipping NOW – The Big Sleep Act 4: Lullaby!

Tsathoggua’s rampage continues unchecked. Your heroes must delve deep into the caverns whence the Great Old One emerged. Here, you encounter ancient subterranean civilizations and primordial beasts. As you make your way to the lightless realm of N’Kai, Tsathoggua’s origin, you find terror, abomination, and stygian vaults.

But somewhere in this nightmare realm is the secret behind the Sleeper’s power. Only you and your heroes have the skills to obtain it, and the knowledge to use it. But Tsathoggua is also aware and alert  will you be ready for the final showdown with the titan itself and its army of slithering monsters?

Lullaby is the fourth and final Act of the Big Sleep from the fevered brain of Sandy Petersen! Get them all for a complete campaign in which you can explore all the possibilities of the Sleeper — the alien monster-god Tsathoggua — and his menace.

Each of the four Acts is printed in full color on high quality paper with an elegant spot UV hardcover.

Talent Spotlight: Joshua Jarman

Talent Spotlight: Joshua Jarman

Joshua is our first Cthulhu’s Dungeon recruit for a paid writing gig! We asked him to create a One Shot adventure for us after he sent in a couple of Adventure Hooks for Cthulhu’s Dungeon that caught Sandy’s eye and got published here.
 
“I’m from Texas, twenty-two years old and happy to have lived in the Lone Star State all my life. I would say I’ve been playing D&D since I was seventeen, and I started running Call of Cthulhu occasionally a couple of years later. I knew about Lovecraft before D&D, and over time my interest in cosmic horror became greater than traditional fantasy. The idea of colossal, unstoppable horrors, looming beyond perception was existentially terrifying, but also great for foreshadowing in a RPG. Currently I am gamemastering for my own group, and we’ve been having fun with the Ghoul Island Saga and the eldritch horrors therein. I found out about Sandy Petersen’s Cthulhu Mythos while looking for a 5E stat of Cthulhu (lucky right?), and I immediately bought it, and the rest is history. What the Hills Hide, would be my first published work, with some scenes inspired by Henry Kutner’s own story, The Salem Horror. I do enjoy writing, despite being an amateur with zero experience, and I hope that I can write more in the future. In conclusion, I love Lovecraft, I love cosmic horror, and I love TRPGs. To all of my fellow Lovecraft fans, may you find some light in the looming darkness.”

Horror Investigation: Inventing the Mythos

Horror Investigation: Inventing the Mythos

In this Sandy of Cthulhu video on YouTube, Sandy talks about how he organized and planned out Lovecraft’s monsters when creating the Call of Cthulhu.

In this must-watch background video, Sandy describes his big challenge of coming up with names for all the monsters because Lovecraft tended to simply provide descriptions. In fact, most of the creatures’ names you always thought were Lovecraft’s … are actually Sandy’s!

“In the next video, Sandy will reveal that he was Lovecraft all along  …”  Rizmar

What the Hills Hide

What the Hills Hide

by Joshua Jarman
 

A Cthulhu Mythos Adventure for four 1st Level Characters.

The farmlands outside of Farzeen are experiencing a new kind of threat — wamps. These monsters were released on the countryside when a Nyogtha-worshipping witch named Savre Mam opened their home in the hills. The wamps have survived for generations in the buried ruins of old Farzeen, feeding on the slimes drawn by Nyogtha’s influence. 

If the heroes track the wamps back to their cave in the hills, near the mountain Kaza, they will face another challenge. Savre has found an old shrine to her terrible god, and plans to extend its influence over the region. Facing slimes and the witch herself in the caves, the heroes will either bring an end to the rising threat, or succumb to it.