Monster Invasion Coming March 9!

Monster Invasion Coming March 9!

Our New Project on Gamefound

Petersen Games is working with Gamefound to launch a new game project called Monster Invasion featuring FOUR new games by us! Each game has a different theme, a wildly different gameplay, each is from a different game designer, each a terrifying addition to any game collection!

In addition, all 4 of the Monster Invasion games have already been manufactured and shipped to our warehouses and are ready to go!

Watch our new overview video of the campaign, and stay tuned until next week when we unveil the full campaign preview page on Gamefound!

Play Each Monster Invasion Game on Tabletop Simulator

Play Each Monster Invasion Game on Tabletop Simulator

You can never really understand or appreciate a new game until you’ve played it. Curious about the ins and outs of any of our four new releases coming March 9 to Gamefound? Many thanks to Gilbert Guillen, who has set up each of them on Tabletop Simulator so you can take them for a test spin! 

So feel free to explore, test, and enjoy as we finish setting up the campaign on Gamefound!

Invasion of the Brood

War of the Worlds meets Independence Day”

Invasion of the Brood is a two player strategy game, in which the two sides have greatly different strategies, abilities, and even turn structures. Will humanity pull together to stop this alien invasion, or will the sinister Broodmaster take over the world? You decide! 

Evacuate

“Don’t outrun the monsters, outrun your friends”

Evacuate is a community deck-building game where players use social deduction to outwit the other players and reach the Evacuation Transport with the most Survivors.

Marry the Monster

“Trick the monster into smashing your rivals”

Marry the Monster is a game for 3 to 5 players in which each player scores points by building structures and having them remain until your next turn without being destroyed by the monster. Turns are taken by playing cards, and there is no upkeep phase — play simply continues until there is a winner.

Potions & Profits

“Even magic dreams have a price”

In this 3-6 player bidding game, you are a Wizard representing one of many pharmaceutical corporations looking for new Potions to invest in. Competing Wizards will try to outbid you for Potions as you balance both your Stock Value and your Public Relations.  

The most profitable Potions tend to be the least ethical but that doesn’t matter so long as your investors are happy and not too many protesters are kicking down your door.

Play Each Monster Invasion Game on Tabletop Simulator

Monster Invasion Coming in February!

Our New Projects on Gamefound

We are excited to announce a new partnership! Petersen Games is working with Gamefound to launch a 4-game crowdfunding project called Monster Invasion featuring four new games … each with a different theme, a wildly different gameplay, each from a different designer, each a terrifying addition to any game collection!

THE BEST THING ABOUT IT: all four of the Monster Invasion games have already been designed, manufactured and shipped to our warehouses!

Review of Invasion of the Brood by Guildmaster Gaming
One of our Monster Invasion February Releases

Invasion of the Brood is the classic sci-fi story of Earth being invaded. It is set in our current time, so there are no special weapons technology to learn to play. The rulebook gives good instructions and examples to get everyone up to speed quickly and easily. The board, pieces, and rules are easy to use.

Invasion of the Brood is a good one-on-one strategy game that is balanced to give both sides a chance at winning or losing the game. The number of options a player can choose from give the game the ability to be played multiple times, back-to-back, without it feeling like it is predetermined what is going to happen.

The games we played were close, the world hanging in the balance of a few moments and the outcome of a single turn. The closeness of the outcomes was strong enough to pull us back to attempt another game, with a slight change in our choices. Or, to attempt something completely different.

I recommend Invasion of the Brood for players who like: One-on-one strategy, Sci-fi themes (especially invasion themed sci-fi), Faster paced strategy games.

Designer Diary: Evacuate

Designer Diary: Evacuate

New Game by Jeff Petersen & Tony Mastrangeli Coming in February

Evacuate came about because I thought, “What game wants the player to be in the middle of a pack? Not the first, but not the last.”

In most games, you are racing to be the first, the one in the lead. So I had to think of a way to convince the player that they didn’t necessarily want to be in the lead.

What if there was danger all around and you didn’t know what was around the next corner? Would you want to lead the pack? And if the danger is all around then you don’t want to be at the back of the pack either. You want to be protected like the president with people all around you.

Evacuate – Designer Diary

Evacuate – Designer Diary

Evacuate came about because I thought, “What game wants the player to be in the middle of a pack? Not the first, but not the last.” In most games, you are racing to be the first, the one in the lead. So I had to think of a way to convince the player that they didn’t necessarily want to be in the lead. What if there was danger all around and you didn’t know what was around the next corner? Would you want to lead the pack? And if the danger is all around then you don’t want to be at the back of the pack either. You want to be protected like the president with people all around you.

Next, I wanted a game that everyone started equal and had the same opportunities to play cards. There is luck of the draw in most games or roll of the dice. Evacuate (basic game) gives the players the same set of cards in their hand. This allows the players be on equal footing, and pushes them to out think their opponents instead of hoping for a good draw. In Evacuate, players need to estimate what everyone else is going to do on a turn and play accordingly.

Deck building has been something that I really enjoy, but has been done many times in other games. I thought “What about everyone contributing to the deck that is built? That would be different.” So in Evacuate, if a player loses a miniature, then they get to decide what card is added to the Nomia Deck. The deck is built by the community of players during the game, of course it might start to segue in a certain direction trying to even the playing field.

Finally, randomness is a necessary evil in a game. I would prefer that their was not randomness or very little. I really think the key to randomness is that it is the same for all players. Meaning that all players have to deal with the same randomness, be it a die roll or a draw of a card. In Evacuate, their are two random events that happen. First, the community built Nomia Deck has a card drawn each turn. The card is random, but all players have knowledge of what cards are in the deck – giving them the ability to predict what card will be drawn next. The other randomness in the game is the corridor that the players are running on. The player that reaches the end of the current corridor gets to choose if the pack turns left or right – thus they draw two cards and choose one for the next corridor.

I hope that you find Evacuate as fun to play as I enjoyed designing it.

Thank you,
Jeff