More Preliminary Sketches from the 2020 Anatomical Guide

More Preliminary Sketches from the 2020 Anatomical Guide

Two more detailed sets of drawings and descriptions: Mutant Satyr and Nightgaunt.

Mutant Satyr:

The Satyr is basically the result of human (or otherwise humanoid) exposure to extradimensional energy sources (i.e.: a Great Old One, a gate, artifact, etc.) or extradimensional ectoparasites.

Mutations can be guided if under a controlled environment but often result in catastrophe. The images show the creature’s concept art, an abdominal dissection and a variant sample (possibly used as cattle).

Nightgaunt:

The Nightgaunt is a slim, elongated inhabitant of the Dreamlands. They nest in high peaks, but are fond of nesting in caverns in mount Ngranek. They are some of the most mysterious creatures of the Dreamlands, and their physiology is still mostly unknown.

They abduct hikers and intruders, usually dropping them in the dimensional underground. Images show the concept, manus and skull detail.

Anatomical Guide: Three New Creatures

Anatomical Guide: Three New Creatures

We have three more creatures to show you for this amazing work in progress that will be launched in 2020.

Leng Folk (Concept art and dissection): The Folk of Leng are strange hominin cannibals that reside in the Dreamlands. They have characteristic horns and hooves that can be concealed to make them appear human. The dissection shows the cranial structure of a female, which also shows the species’ sexual dimorphism.

Moon Beast: (Concept art and dissection): The Moon Beast are a species of batrachian-like moon-dwellers that haunt some parts of the Dreamland dimension. They trade for slaves and resources through their servants, the Leng Folk. While their outer form is mutable, their inner structures resemble those of cnidarians.

Hunting Horror (skull dissection and variant species): The Hunting Horror’s skull features snake-like mandibles that can open horizontally and vertically to swallow prey whole.

Because of their variable hunting grounds, different horrors have different cephalic features to adapt to their environment.

Anatomical Guide – Advance Look at Two Creatures

Anatomical Guide – Advance Look at Two Creatures

Hound of Tindalos (on left): The Hound does not receive its name because of its appearance, as it lacks any stable anatomical features. Instead, it funnels energy from its own dimension and emerges through an angle to “evolve” a temporary body that allows it to “hound” its prey.

Hunting Horror (on right): As described, this is not a single organism but a tendril that connects to a larger, transdimensional being. Because of this, every Horror is slightly different (just like our neurons have different shapes depending on their function).

More Anatomical Concepts

More Anatomical Concepts

Ghoul (concept, skull and muscular dissections): Being described with both human and canine features, I felt that showing the creature’s skull would be particularly interesting. The dissection shows how the Ghoul’s skull and musculature is primarily human, but retains some primitive mammalian features as well.

Gnoph-keh (concept, body dissection): This is a particularly mysterious creature, so I went with a couple of tendencies I noticed from PG’s CW and RPG supplements. As per the creatures’ description in short stories, they are large, carnivorous (often cannibalistic) creatures that live in the arctic circle. They have six limbs and can switch between hexapodal and quadrupedal locomotion.

If needed, they can move bipedally for a limited amount of time. As monstrous as they may seem, their dissection reveals a close relationship with primates and even hominins, suggesting that they’re the result of spontaneous or provoked mutation (i.e.: a form of mythos satyrs).

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