Meet the Team
Sandy got his start in the game industry at Chaosium in 1980, working on tabletop roleplaying games. His best-known work from that time is the cult game Call of Cthulhu, which has been translated into many languages and is still played worldwide. He also worked on many other published projects such as Runequest, Stormbringer, Elfquest, and even the Ghostbusters RPG. He was instrumental in the creation of dozens of scenario packs and expansions for these projects. In addition, Sandy acted as developer on the original Arkham Horror board game. He is still on Chaosium’s Board of Directors.
In 1988, he left paper games for the computer game world. Since then he worked for Microprose, id Software, and Ensemble Studios, where he helped build Civilization, Doom, Quake, Halo Wars, and the Age of Empire series, among others.
He was an instructor at the Guildhall at Southern Methodist University from 2009-2011, where he taught game design to Master’s degree candidates and helped develop the curriculum. During this time he produced about 30 team games.
In 2013 he founded Petersen Games, which has released a series of highly successful boardgame projects including Theomachy, Orcs Must Die! the boardgame, and the much-admired Cthulhu Wars.
His games have sold tens of millions of copies worldwide and he has received dozens of awards from the game industry. The awards he is most proud of are his Howie award from the Lovecraft community and his Gaming Hall of Fame plaque chosen by vote of the fan community.
He still loves and plays games. He has five children, eleven grandchildren, and two mongrel dogs as of 2018.
Lincoln Petersen is the second game designer for Petersen Games. He often has fits trying to drag out playtesting of our board games for far longer than is probably necessary to find if every interaction in the game is how he wants it. He loves long walks on Yuggoth in the blistering emerald shine of the green pyramid and getting his brain canister polished at the laboratory.
Arthur is the project director and resident heavy metal listener. Also, if you find a small ring on the glacier of Mount Timpanogos, that’s his lost wedding ring. Perhaps the Wendigo in the snow have taken it by now. If not, his wife would like for him to have it back. Also, he’s the elder, handsomer brother of Lincoln.
Christine Graham is our Business Manager. She oversees the company’s finances, looks after training and evaluating staff, develops marketing activities, and assists with conventions. Her background includes event management, content writing, manufacturing, and project management. She loves the excitement and fun that comes from creating products that make people happy!
Penny joined Petersen Games as their Art Director in September 2016. A native of Dallas, TX, she received her first design degree in 1998 from Collin College. She worked as junior designer at ad agencies and freelanced for architects and a well-known beauty brand while living across the pond in Manchester, UK. She received a second design degree in 2012 and went on to become the Art Director for a luxury real estate magazine, and senior designer at San Antonio’s largest ad agency. Penny brings a rich love of world culture, art history and mythology to the Art Director role at Petersen Games, as well as a visionary mindset. “I love the collaborative atmosphere at Petersen Games. I get to hear new points of view and approach art and symbolism from new perspectives. This attention to detail and respect for the content is reflected in the final product.”
James is the Sales and Customer Services Manager for Petersen Games. His jobs are establishing and overseeing the company’s sales accounts for retailers and distributors. He also oversees our customer services. He personally answers all customer support emails, Kickstarter massages and a lot of the comments. His background is in technical support and sales. He is a lifetime gamer, having started playing D&D at the age of 11. He might be the odd man out at Petersen Game because his favorite gameis Orcs Must Die!
Andrew is an aspiring game designer that was lucky enough to know the Petersens! His passion is gaming and sales, as he enjoys interacting with people. He currently is in charge of shipping and organizing conventions while also helping to shape and create the Esoteric Order. He has 5 children, is happily married, and enjoys all that life has given him.
Pit Lanrezac is our Voice of the Community. His job is to make our customers happy, mostly by suggesting crazy Kickstarter schemes and impossible products to design. Since he is absolutely not constrained by such mundane things such as reality or cost, he is often capable of innovative thinking (he is also very annoying, because he is French, we suspect). We’re not sure what his exact skills are but at least if something is bothering our fans, he’ll tell us.